dec 2006 / greg goebel
* Entries include: power plant infrastructure, PC interfaces & networking, click fraud details, North Korean nuclear dud, power from trash, high-tech concrete, Second Life virtual environment, fake priests in Japan, hydraulic hybrid vehicles, US population reaches 300 million, LED lighting for developing countries, automotive security systems, industrial recycling, fancy Japanese wave-interference tank.
* INFRASTRUCTURE -- POWER PLANTS (2): A close inspection of a coal-fired powerplant reveals a system more technologically refined than might be expected. The core of the powerplant is the "firebox", into which the powdered coal is blown by a huge centrifugal fan, with an even bigger fan feeding the burning process. The pulverization and forced air ensures as complete combustion as possible, not merely in the interests of efficient use of fuel but to also ensure minimal release of noxious emissions and as little ash as possible -- after all, the ash has to be hauled off and disposed of properly, and the less ash, the less trouble this process is.
A coal-fired powerplant burns continuously, except for maintenance downtime. This is not just because of power demand, but also because getting the firebox up to full burn -- an operation called "lighting off" -- is a troublesome process. The firebox has to be heated up with kerosene to a high enough temperature to ensure that the pulverized coal burns properly. If the fire goes out, the firebox has to be purged to eliminate unburned fuel that could cause an explosion during lighting off. It can take half a day to get the fires burning properly again.
The hot gases from the roaring furnace follow a serpentine path before they finally go up the flue -- first passing through the boiler to produce steam; then through a "superheater" to make the steam even hotter and more energetic; through a reheater that reboosts the steam passing through the powerplant's electric-generating turbine; through an "economizer" that preheats the water going into the boiler; and finally through "preheater" that warms up the air being driven into the firebox. Each stage operates at a lower temperature as heat is consecutively drained out of the gas flow.
* A modern coal-fired powerplant burns reasonably cleanly, but coal is by no means an inherently clean fuel. It contains minerals that won't burn, ending up as ash, and sulfur, which becomes sulfur dioxide on combustion and will combine with water in the air to form sulfuric acid and acid rain. As far as the ash goes, the heavy component, known as "bottom ash", falls to a pan at the bottom of the firebox, where it is removed periodically, while the light component, "fly ash", rises along with the hot gas stream.
The fly ash has to be removed, this being done either by a "baghouse" or an "electrostatic precipitator". A baghouse is conceptually simple, just a set of heavy cloth filters in the form of long tubes open at one end, with the cloth allowing the gases to pass through while capturing the fly ash. Since the fly ash would eventually clog the bags, the airflow is reversed occasionally to force out the ash, which falls down into a hopper for removal. Some baghouses have a shaker system to help dislodge the ash.
An electrostatic precipitator consists of rows of vertical plates, with arrays of fine wires energized to high voltage arranged between the plates. The gas passes up through the gaps between the plates, with the ash particles acquiring an electric charge and sticking to the plates. A "rapper" system knocks the ash loose into a hopper for collection.
Not surprisingly, neither of these schemes works for sulfur dioxide, with a "scrubber" system used instead, installed "downwind" from the baghouse or electrostatic precipitator system. The scrubbers are tall cylinders into which a slurry of lime -- calcium hydroxide (CaOH) -- is sprayed down from the top. The calcium hydroxide combines with the sulfur dioxide to form calcium sulfate, or gypsum (CaSO4), which is collected in a hopper and hauled off.
Not all coal-fired powerplants have scrubbers: some Wyoming coal has low sulfur content and doesn't need a scrubber. Incidentally, sometimes the stack of a coal-fired power plant will emit a visible white plume. This isn't smoke, it's steam from the scrubber. In cold weather, the plume may appear whether there's a scrubber or not. A number of powerplants also have "selective catalytic reduction" system to help get rid of toxic nitrous oxides (NOX), with the NOX catalytically reacting with ammonia (NH3) to form nitrogen and water. [TO BE CONTINUED]
* GIMMICKS & GADGETS: One of the latest tricks being examined for the nanotechnology toolkit is the construction of nanostructures using viruses. Angela Belcher and colleagues at the Massachusetts Institute of Technology (MIT) genetically engineered an M-13 bacteriophage virus to accumulate cobalt oxide and gold metal from a solution on its coat. The spindle-shaped viruses then organize themselves into a uniform thin conductive plate. Ultimately, the goal is to use the technology to "grow" a battery.
* One of the difficulties with the unmanned aerial vehicles (UAVs) -- drones -- that have become so popular lately is that flying them around in civil airspace is problematic, and national aviation authorities have been trying to figure how it can be done. Raytheon decided that it might help to have a better ground control system, and so the company worked with computer game designers to create the "Universal Control System (UCS)", a ground-based cockpit.
The UCS features three wraparound flat panel displays to give the pilot a 270 degree field of view, as well as two command-status displays. The pilot has a keyboard, throttle, and joystick, and can switch operational modes easily. The system can be used sitting or standing, in case the pilot gets tired of staying in a chair all day.
* POPULAR SCIENCE had a "plug" article for an interesting "open source" handheld game console, the Gamepark Holding GP2X. It runs on Linux and supports emulators to execute popular classic games obtained from an online archive, with tools to allow users to grow their own games. (It has a 320x240 pixel color display, which will certainly bring back memories of the days of CGA PC games to old-timers.) It can also play MP3s or DivX video, and can be used as a E-book to read text or PDF documents obtained from the web. A "breakout box" is available to allow the unit to be hooked up to mouse, keyboard, big display, and speakers for use as a nice little Linux computer.
* And now for something different: US NEWS & WORLD REPORT had an interesting short article on the EggFusion company of Deerfield, Illinois, which performs commercial laser-etching of eggs. That might seem to be a limited market, but EggFusion marks tens of millions of eggs a year. The company makes its money by selling advertising space on the eggs, setting up deals with egg farms and grocery chains to split the ad revenue. Advertisers see the egg-marking scheme as a way to get attention through surprise from jaded consumers.
* And now for something really different: WIRED ONLINE had a short photo-essay article on Hyungkoo Lee, a South Korean artist who molded precise skeletons of cartoon creatures out of plastic and mounted them museum-style. The photo gallery included Wile E. Coyote, the Roadrunner, Tom (cat of Tom and Jerry), and Bugs Bunny. The skeletal structures were meticulous and demonstrated some real knowledge of biological structures.
I was reminded of a Polish artist about ten years back who created a mock Lego series for a concentration camp, complete with guard figures beating inmates, neatly put together Lego boxes with colorful illustrations of Lego crematories, and so on. The Danes were somewhat upset with him, all the more so because the Lego company had given him blocks to work with. As the saying goes, not all our artists are playing a joke on the public -- some are genuinely mad.
* CLICK FRAUD CLOSEUP: The phenomenon of "click fraud", or schemes to defraud internet advertising, has been discussed in these pages before, but an article in BUSINESS WEEK ("Click Fraud: The Dark Side Of Online Advertising" by Brian Grow & Ben Elgin, 2 October 2006) performed a detailed inspection of the phenomenon that is worth summarizing here.
Martin Fleischmann, boss of Mostchoice.com, an insurance-advisory site run out of Atlanta, Georgia, is a believer in online advertising, paying $2 million USD to Yahoo and Google for banner ad services in 2005. To his confusion, Fleischmann began to get hits on the ads from places like Botswana, Mongolia, and Syria. There was something clearly wrong because his service was US-only; why would someone in Mongolia want to know price quotes on insurance in the US? Fleischmann obtained software to backtrack on the hits and found mysterious sites like "insurance060.com" that seemed to exist only for the purpose of repeatedly clicking on his ads. Fleischmann pays when people click on the ads, and he figures he's been had for $100,000 USD since 2003.
Anybody who runs a website knows how the banner ad system works. The website owner signs up with Google Adsense or some other banner ad service as an "affiliate" and then displays ads provided by the ad service, receiving a payment for each "click-through" on the ad. The website owner gets a payment from the ad service, but of course the money actually comes from the advertisers. In some cases, the ads go through a middleman operation, known as a "domain parking service", which lines up small websites to run ads.
The system can be exploited with what is called a "parked website", which consists of pages of ads and nothing else, where visitors simply come in and click away from ad to ad. The parked website owner gets money for the ad clicks, paying off a domain parking service that may very well be in on the scam, and passes on a cut to the "clickers", a scheme known as "pay-to-read (PTR)". David and Renee Struck, a couple in Minnesota, set up a parked website in 2005, picking up $5,000 USD in four months, until the shadiness of what they were doing finally sank in and led them to pack it up.
The clickers lower down on the pyramid don't make much money, but it's not exactly hard work to click on banner ads. It is possible to even bypass the clickers, using "clickbot" software to perform the clicks in an automated fashion. The clickbots can be operated by vast "botnets" of computers that have been enslaved by viruses, with those controlling the botnets renting them out. The behavior of clickbots is more predictable than a human clicker, however, and so clickbots are relatively easy to spot.
Google and Yahoo say they do try to screen out click fraud and reimburse advertisers who get bit by it. A Yahoo official calls the problem "serious but manageable". David Struck is not impressed, saying that from his experience, the defensive actions of the online advertising brokers are "not having much of an effect." Google, Yahoo, and others in the online advertising business will not discuss the techniques they use to catch click fraud, saying that it would help scammers violate their security systems.
The click fraud scammers are not necessarily the grungy hackers one might expect. The BUSINESS WEEK reporters ran down an operator, a 36-year-old disabled Kentuckian named Michele Ballard who lives with her mother and pet cat. She runs a network of five parked websites that she calls "Owl-Post", after the magic postal service in the Harry Potter books, and feels her operation is a service to a lot of people on the bottom end of the economic pyramid. She doesn't believe that what she's doing is wrong.
To be sure, Owl-Post is clearly a pocket-money operation, but it's not the only click fraud operation out there, and some of them, sourced out of Eastern Europe or China, are bringing in big money. When the BUSINESS WEEK reporters contacted some suspected click-fraud operations, they then began to receive floods of spam asking them to sign up with PTR rings. Those who responded to the reporters often insisted, with a logic that is a bit difficult to follow, that their PTR operations were "legitimate".
Small-time or big-time, the click fraud scammers are skimming from an enormous market. Online advertising spending in the US ran to $12.5 billion USD in 2005 and is expected to reach $29 billion USD by 2010, with about half the amount going to pay-per-click advertising. Estimates of the level of click fraud run to 10% to 15%, which means that the take is hundreds of millions of dollars right now, and will be billions soon.
Michele Ballard has a bit of justification or at least rationale in feeling okay about what she's doing, because the law hasn't paid much attention to click fraud yet. The FBI and US Postal Service recently set up a small group to address click fraud as part of a joint cybercrime operation, and a few tentative actions have been taken so far.
People like Martin Fleischmann are not okay with it, and in fact major online advertisers are forming groups to share information on click fraud, for use as a lever against the likes of Google and Yahoo, who have already been hit by class-action suits over click fraud. While the ad service providers try to downplay the issue, customers are getting hotter, and some believe that if more isn't done to shut down click fraud, it will all but wreck online advertising.
* Incidentally, according to a sidebar to this article, click fraud is not a completely new concept. Newspapers occasionally exaggerate their circulation to overcharge advertisers, a practice so long-standing that the US created an Audit Bureau of Circulations in 1914 to stop the practice. It still pops up every now and then, however. TV viewership ratings have also been manipulated, with TV stations often running special events and promotions to pump up the viewer base during the quarterly "sweeps" that determine the number of viewers. Advertisers are unsurprisingly not happy about such practices.
* ED: I have to add a personal note of amusement at the notion that some of these click-fraud operators don't think they are doing anything wrong. To be sure, some of that is equivalent to a gangster in a pinstriped suit with wide lapels claiming that he is "just a legitimate businessman", but I am sure that in other cases it is sincere. Spammers, at least in the early days, would often defend their work as legitimate, and I recall an article on virus-writers who thought there was no reason for concern with their activities. One did change his mind after somebody else's virus trashed his own PC. I also recall a tale of a young couple in court over eBay fraud, who blandly made it clear to everyone present that their ripoffs didn't bother them in the slightest. The infuriated judge threw the book at them, giving them an angry chewing-out along with the harshest sentences allowed.
As the saying goes, a man on a horse may not give much thought to the fairness of the arrangement, but the horse is going to think about it a great deal. It a human thing to interpret "the rules" in a way convenient to oneself, but there are those who take the notion to an extreme. There seems to be something about online transactions that enhances this lack of consideration, possibly because it looks just like another sort of game being played on a computer and there's no face to attach it to.
* ATOMIC DUD: North Korean dictator Kim Il-Jong enjoys rattling the cages of his neighbors and the US, but given the poverty of his "hermit kingdom" it's no great surprise that there may be less to his theatrics than meets the eye. On 9 October 2006, North Korea set off a nuclear weapon -- but as reported on SCIENTIFIC AMERICAN Online ("Kim's Big Fizzle -- The Physics Behind A Nuclear Dud" by Graham P. Collins), the test was clearly a failure.
The very first nuclear test, the TRINITY shot performed in New Mexico on 16 July 1945, had an explosive yield the equivalent of about 20 kilotonnes of TNT. The North Korean test, in contrast, was only about half a kilotonne. This was so feeble that there were those who suspected the Koreans had simply set off a big stockpile of conventional explosives as a con, but air samples picked up a few days after the test included radioactive traces that had leaked into the air after the underground detonation.
Designing and building a nuclear weapon is not trivial. The air samples hinted that the North Korean device was a plutonium weapon, like the US TRINITY and Nagasaki bombs, not a uranium weapon like the Hiroshima bomb. A plutonium device operates by "implosion", using an explosive "lens" to focus plutonium segments of a sphere into a radioactive "initiator" core that starts the explosive chain reaction. Getting the implosion just right is tricky -- like "crushing a beer can and keeping all the beer inside" -- and any asymmetry in the process will result in a low explosive yield.
A plutonium bomb also uses the plutonium 239 isotope. Plutonium is created in a breeder reactor, with most of the product being plutonium 239 but some being plutonium 240. It's hard to separate the two since their atomic weights are so close and their properties are otherwise much the same. Since plutonium 240 is more fissile than plutonium 239, too high a concentration of plutonium 240 will cause "predetonation", also resulting in a low explosive yield.
What exactly happened only the North Koreans know, and nothing they say is trustworthy: whether they tell the truth or tell a lie, it's certain to deceive. In any case, it is likely that the country's nuclear scientists are being given strong encouragements to make sure that a second test goes better. What is certain is that the test was performed as a political demonstration, another act of rattling the cages of North Korea's opponents, and as far as that went, it worked precisely as planned.
* PC INTERFACES & NETWORKING (4): Once upon a time, serial connections to PCs were performed over what were called "RS-232" interfaces. All PCs had RS-232 connectors, and in general they could support data transfers of up to about 19.2 kilobits per second. That wasn't blazing fast, but fast enough for a printer or the like. RS-232 left a lot to be desired: there were several different connector schemes -- 9 pin and 25 pin, male and female, different wiring schemes -- and figuring out genders or wiring between connections could be a real pain. It could also be a pain to configure two interfaces to make sure they could talk at the same data rates, using the same protocols, and so on.
This got less painful in time as RS-232 implementations on PCs gradually became more standardized and predictable: it was possible to buy a cable to hook a PC up to a printer and actually feel confident it was the right one. However, RS-232 still remained a fairly dumb interface, and though it lingers on PCs, over the last decade PCs have moved to faster and much smarter serial interfaces.
* The best known is the "Universal Serial Bus (USB)". As it was originally conceived in the mid-1990s, USB was intended as a low-cost scheme to support low-speed peripheral devices, such as keyboards, mice, joysticks, printers, scanners, digital cameras, and so on. A single USB system can connect to up to 127 devices at a maximum data rate of up to 12 megabits per second (MBPS). The devices are hooked over a four-wire cable, providing a serial link and 5 volt DC power -- though at only 500 milliamps current. The connection scheme is a logical daisy chain, but can be connected as a daisy chain or a star (through a hub box), or any combination of the two; in practice, it's usually hooked up in a star configuration, with the PC as the hub. Each cable segment can be up to 5 meters (16 feet 5 inches) in length. Peripherals can be "hot-plugged", or connected and disconnected without rebooting the PC host.
USB was defined an open standard without any royalty requirements, which along with its very low cost of implementation contributed to its success. It is now all but universal for keyboards and mice, and is used with a wide range of other devices, particularly scanners, digital cameras, and digital music pods. Another factor that helped make it succeed was the general transparency of operation: generally USB devices can be plugged into a PC, and many will work without installation of a driver or performing any special configurations on the PC. Before USB, the notion of "plug & play" operation of devices was a joke; typically, the reaction of a user when introduced to USB was a surprised: "It just works!"
In 2000, the USB group introduced a "USB 2.0" that featured a data rate of 480 MBPS, enough to support low-resolution video, and making USB a better solution for external mass storage devices. The new specification was compatible with the old, in that USB 1.0 devices could work with a USB 2.0 host or the reverse -- though in a mixed system of course the data rate was restricted to 12 MBPS. A "wireless USB" scheme is now emerging with similar data rates, but using a radio link based on "WiFi" technology (discussed below) instead of cables.
* The introduction of USB was paralleled by the introduction of another serial interface scheme, known as "IEEE 1394" or "Firewire". It was intended for mainly for video hookups, linking devices to a PC over a 6-wire cable that could be up to 4.5 meters (14 feet 9 inches) in length. It can be hooked up in daisy-chain or star configurations, with up to 63 devices per basic system element, expandable to up to 64,449 devices. It supports hot-plugging and plug & play operation. Unlike USB, Firewire can also be used without a computer host: two Firewire devices can be plugged together to transfer data on their own.
Initially, Firewire supported a maximum data rate of 400 MBPS. This was less than USB 2.0's data rate, but an "IEEE 1394b" spec was introduced to compete, providing 800 MBPS, with a possibility of doubling or quadrupling that rate -- though the original IEEE 1394a spec and the IEEE 1394b spec are not compatible. Firewire is commonly implemented in PCs, digital camcorders, and digital video systems, but it's a pretty good high-speed external disk drive connection as well. It is more expensive than USB and, unlike USB, using Firewire means paying a small royalty. Neither cost is very high in absolute terms, but USB 2.0 is definitely cheaper and 480 MBPS is more than enough performance for many devices; as a result, USB has dominated low-speed low-cost peripherals. However, Firewire's higher performance, as well as its ability to provide higher power output to devices, gives it a valuable niche.
* It might be worth mentioning here that PCs also have traditionally had a simple "parallel" or "Centronics" interface for linking a PC with a printer. It was a very simple, one might say stupid, 8-bit parallel bus hooked up over a 25-pin printer cable. Its simplicity meant that it actually was very cheap, as well as easy and reliable to use, certainly much easier in general than an RS-232 hookup, and it became very popular. A bidirectional derivative, "IEEE 1294", was introduced in the early 1990s, permitting use with external mass storage devices. USB is displacing the old parallel interface, but it hasn't died out yet.
* As far as PC networking goes, there is an enormous range of local area network (LAN) schemes -- twisted-pair wire, coaxial cable, fiber-optic link connections with bus, star, or ring architectures -- but only a small number are used in home-based PCs.
The traditional home LAN connection has been Ethernet or "802.3", which in its household form uses a twisted pair link, and can typically operate at speeds from 10 to 100 MBPS. An elaborate set of specs and protocols is associated with the 802.3, but from the point of view of a home PC user it's straightforward: plug two devices together with a standard cable with phone-type jacks, perform some simple configurations on the PC to define access rights and the like, and then the two nodes on the network can be accessed almost transparently.
The problem with Ethernet is the cable. Unless a house is wired for networking, cables have to be strung from room to room, which can be an expensive nuisance. There are home networks available that operate over household power lines, but the solution favored at present is short-range wireless networking. There are a lot of different specs, but the "802.11" AKA "WiFi" scheme is becoming a popular. It operates at a minimum of 1 MBPS. Another wireless spec, called "Bluetooth", provides similar functionality but at less range and slower data rates.
The traditional scheme for hooking a PC up to the greater Internet has been the dial-up modem, operating over phone lines. However, high-speed links are increasingly the norm, though there are a range of schemes: high-speed digital wiring, digital communications over cable TV links, fiber-optic links, and wireless links -- with some wireless links connected through communications satellites. No clear winner has emerged in the "broadband Internet" arena yet, and given the interactions between high-speed PC communications, cellphones, and "voice over Internet" technology, it promises to remain in flux for some times. [END OF SERIES]
* INFRASTRUCTURE -- POWER PLANTS (1): Chapter 5 of Brian Hayes' INFRASTRUCTURE discusses electric power plants. There are three main sources of electrical power in the US: fossil fuel plants burning coal, oil, or natural gas; nuclear power plants; and hydroelectric plants.
Fossil fuel plants provide the lion's share of electrical power, about two-thirds of the national total. Coal is the primary fuel. A big coal-burning plant will burn about 13,600 kilograms (30,000 pounds) of coal every minute and produce a gigawatt of electrical power. A coal-fired power plant is very distinctive, marked by a tall smokestack and cooling towers, with a trainload of coal often being unloaded into stockpiles, and an electrical switchyard sending electrical power off over the horizon on a string of power towers.
A "stacker" unloads the coal cars into a stockpile, which is then drawn down by an "unstacker" that sends the coal to the plant over a conveyor system. The stacker and unstacker have long pivoting booms that make them look like dinosaurs grazing at the coal pile. The stockpiles have to be monitored since coal is a combustible and "weathers" or oxidizes at a slow rate, which can turn into an outright fire if the process is allowed to run out of control. The sensor system is very simple: a worker shoves a steel rod into the stockpile and if it comes back out hot, something's wrong.
The conveyor from the stockpile dumps the coal into a bunker or silo for use. It is pulverized into a powder before being dumped into the furnace to make sure it burns as efficiently as possible, with the powderization process being much like that used in ore milling. The big lumps are broken down in a spinning drum or "crusher", and then fed into another rotating drum containing steel balls or bars hinged to the interior of the drum, with the output as fine as beach sand.
While coal is the most common fossil fuel for electric-power generation, oil is used to a considerable extent in the US Northeast. The oil is not like the light fuel oil used for residential heaters, instead being the nasty, thick, tarry "bottom" material obtained from the base of the refinery stack. Since it doesn't flow well and won't flow at all in cold weather, the fuel lines have to be heated. Natural gas is a much cleaner fuel and easier to handle, but it's expensive and only used in locales where environmental regulations make coal or oil plants unacceptable. Power plants fired by natural gas need a high fuel feed rate and so are fed by a specialized high-pressure pipe system, not the low-pressure municipal system. [TO BE CONTINUED]
* POWER FROM TRASH? According to an AP article from September 2006 ("County To Vaporize Trash -- Poof!"), Saint Lucie County in Florida is now sinking $425 million USD into an unusual scheme for generating power -- by vaporizing trash in plasma arcs. After the trash power plant comes online in 2008, thousands of tons of trash will be converted every day to generate an expected average of 120 megawatts of electricity. Trash will no longer go to a landfill; in fact, the existing county landfill is to be mined and eventually cleaned out.
The hot gas from the vaporized trash will run power turbines, with about a third of the power output used to run the plant itself and the rest sold on the power grid. Steam produced by the process will be piped to the neighboring Tropicana Products plant to support orange juice production. The plasma system will also be able to vaporize sludge from a nearby wastewater treatment plant. The residue from the process will be a hard, inert slag that will be used in road construction and other projects.
At the present time, there are only two such plants operating in the world, both of them in Japan, and they are much smaller than the planned Saint Lucie County facility. The new facility will feature eight incineration vessels, each supporting a single plasma-arc system, with trash dumped into the vessels over a conveyor system. Geoplasma, the company behind the technology, claims the process is cleaner than burning coal or natural gas and produces very low levels of toxins.
Critics are suspicious, saying the data on the operation of trash vaporization plants is too sketchy to make such glowing claims credible, and also say that attempts to run similar facilities in Germany and Australia failed because their emissions were too high. Geoplasma officials point to the two Japanese plants in response, saying that they meet Japan's very strict environmental standards.
* According to a related article in THE ECONOMIST ("A Rubbish Business Model", 23 September 2006), a startup named Startech Environmental out of Wilton, Connecticut, is claiming that they can use plasma vaporization of trash to generate "synthesis gas" -- mostly carbon monoxide and hydrogen -- which can be then converted into ethanol or diesel using a catalytic process known as "Fischer-Tropsch synthesis". According to Startech officials, a single scrap tire can produce several gallons of ethanol.
An official at the US National Resources Defense Council (NRDC) mocks the idea, saying that there's no cost-effective way to sort out the trash stream to get rid of materials that cannot or should not be vaporized, and also claims that the concerns over landfills are a red herring: there's plenty of landfill space in the USA for a long time to come. Startech officials reply that the scheme is workable and profitable, though all the company has in operation right now is a small pilot plant. Several other companies are promoting similar schemes, but they're not even as far down the road as Startech, with their plans existing entirely on paper for the moment.
A company named Changing World Technologies (CWT) is now running a full-scale plant to process the wastes from turkey and pig meat-processing plants. The wastes are subjected to "thermal conversion", using heat and agitation to break them down, mostly to produce liquid and solid fertilizer. The process also produces gas that can be used to power an industrial plant, and the gas could be used as a feedstock to produce biodiesel. CWT officials do say that their effort hasn't been a magic carpet ride by any means, the company having been forced to deal with the foul smells produced by the plant, and admit that at present they can't produce biodiesel at less than $80 USD a barrel.
CWT officials remain optimistic, but the issues they have had to deal with suggest that the dreams of a new world order of alternative fuels should be taken with a grain of salt. Anybody who recalls some of the froth associated with the similar rush of alternate-energy enthusiasm in the 1970s hardly needs the reminder.
* SUPER CONCRETE: Concrete was in widespread use in Roman times and is a well-established technology, but as reported by an article in THE ECONOMIST ("Concrete Possibilities", 23 September 2006), there's still plenty of room for improvements.
Concrete consists of cement (made of kiln-dried clay and limestone), sand, and an "aggregate" in the form of gravel of various grades. Mix it all in water, pour it in a form, and then it dries into a rocklike floor or wall. Materials scientists also know how to tweak the mix to obtain a range of properties; for example, encouraging the distribution of tiny air bubbles in the concrete makes it more durable, since cracks won't propagate as far.
More intriguingly, in the late 1990s materials scientists figured out the virtues of adding steel or carbon fibers to the concrete. The proportion of fibers is very small, only about 1%, but they make the concrete electrically conductive. Passing a current through the concrete will cause it to heat up, melting snowfall on the roadway. A traffic bridge near Lincoln, Nebraska, has been paved with conductive concrete, and researchers have been monitoring how well it works in real-life conditions.
The conductive concrete costs about four and a half times more than ordinary concrete, but that doesn't cycle in life-cycle costs, such as the use of salt to de-ice roads and the damage caused to roads and cars by salt. Conductive concrete might not be practical for long stretches of road, but it could be very well suited for major bridges and airport runways.
Another property of conductive concrete is that the compression of the concrete as a vehicle passes over it compresses the fibers, giving a greater conductivity per cross-sectional area, and allowing the concrete to monitor and weigh traffic. Conductive concrete could also be used in the floors of buildings to sense burglars or provide heating, as well as detect damage from earthquakes or a creeping structural failure. The conductive concrete also is opaque to radio waves and so can block out electronic snoops.
Building applications are merely a future at the present time, though companies are working on wireless sensor systems to interface with conductive concrete building structures. The US Army is interested in conductive concrete for use in military structures and bunkers, as well as roads on border crossings. The Canadian Institute for Construction Research (IRC), an arm of the National Research Council Canada, is now working towards funding a few demonstration projects.
A startup named Grancrete, based out of Mechanicsville, Virginia, has developed their own new take on concrete, made from sand and a proprietary binding agent, which to no surprise they call "grancrete". It started life as a material to encapsulate radioactive waste, but the inventors realized that it could be sprayed on a form to build a cheap house. It will easily bind to most surfaces, and the form can be made of wood, metal, polystyrene, or even woven matting. It takes 20 minutes to harden after being applied, resulting in a material as strong as ordinary concrete, as well as fireproof, waterproof, non-toxic, and durable.
Grancrete officials say a team of two can put up a simple house in two days with the material. The company has performed demonstrations in Latin America and now has a full-scale production plant in operation. It should be remembered, however, that back in 1906, the endlessly energetic Thomas Alva Edison came up with a broadly similar scheme for concrete housing for the poor, but the effort only produced eleven demonstration homes: nobody wanted them.
Other ideas for advanced concrete are more speculative. Bill Price, a professor of architecture at the University of Houston in Texas, came up with the idea of a concrete mix that included glass or plastic mixtures, resulting in translucent concrete. Slabs made of the material have been exhibited at museums in the US and Europe, but so far it hasn't been used in a practical construction project. Dr. Price is working with contractors to give the idea a shot in a few Houston construction projects.
There's also an environmental angle for new thinking about concrete. The magnitude of concrete use can be appreciated by the fact that about a cubic meter of the material is produced every year for every human on Earth. In itself, concrete is generally environmentally benign, but the kilns that fabricate the cement for concrete produce large amounts of carbon dioxide. It's hard to believe, but the contribution of cement kilns to carbon dioxide production is estimate at running from 5% to 10% of all global carbon emissions.
One idea to get around this problem is to use waste materials from various industrial processes as a supplement or partial replacement for cement. Fly ash trapped in the emissions systems of coal-fired power plants, slag from steelmaking plants, and condensed silica from semiconductor plants have all been considered as alternatives. The Canadian IRC is interested in the idea, though IRC officials warn that cost and quality issues have to be addressed.
Somewhat along the same lines, concrete can be used to help dispose of waste materials. It has been used for some time to encapsulate the toxic ash from municipal incinerators or the sludge dredged up from harbors. A few years ago Christian Meyer, a professor of engineering at Columbia University, figured out a process to allow waste glass to be incorporated into concrete. This requires a special mix, since glass mixed with normal concrete would react with the cement, causing the concrete to swell and crack.
Dr. Meyer's glass-concrete composite, in contrast, is superior to ordinary concrete in many ways, being more resistant to water absorption, more durable, more resistant to chemical attack, and is pretty. Wausau Tile of Wausau, Wisconsin, has licensed the process to manufacture decorative tiles and planters. Sales of these products have been gradually increasing over the past few years, and Dr. Meyer believes there's much more room for growth: "We're still learning how to use recycling."
* WELCOME TO YOUR SECOND LIFE: There has been some fuss in the press over the "Second Life" virtual environment recently. An article in THE ECONOMIST ("Living A Second Life", 30 September 2006) took an interesting closeup look at the phenomenon.
There are other virtual environments on the Internet, but most are what are known as "massively multiplayer online role-playing games (MMORPGs)" or "morpegs". At the present time the biggest morpeg is "World of Warcraft", a swords-and-sorcery environment with over 7 million participants. Second Life is different: it is a general environment where there is no specific game, where participants can make up their own games, or do anything else that they like. A professor of psychiatry at the University of California / Davis has set up a simulation of what it is like to be a schizophrenic on Second Life; Mark Warner, once a governor of the state of Virginia and now seeking other offices, recently conducted a virtual town hall meeting on Second Life, speaking with 62 other participants and with the session moderated by a participant who works as a reporter in the virtual world. Currently, Second Life has about 750,000 participants.
Second Life is the product of Linden Labs of San Francisco, established in 2003 to make the dreams of its founder, Philip Rosedale, a (virtual) reality. The environment is not accessed through a web browser; instead, a user installs a dedicated Second Life software environment on a PC, with the environment minimizing the need for network bandwidth by performing much of the digital "grunt work" locally.
Not only does Second Life allow its participants to play any game they choose, it also allows them to create their own props: cars, aircraft, robots, weapons, artworks, and so on. Furthermore, participants have "intellectual property" rights to their "user-generated contents" and can sell or trade in virtual currency -- which can actually be converted to real money, with a handful of Second Life participants making tidy real fortunes off their virtual transactions. In fact, the concept of virtual transactions is how Second Life supports itself, mostly from the sale and lease of virtual property plots. Linden Labs is estimated to make about a million real dollars a month at present using this approach.
The usual reaction to the notion of a real business supported by virtual transactions is that it's all a financial bubble, or a pyramid scheme where the money changing hands has nothing to do with the actual value of what is being bought or sold -- the idea in making a purchase being that some "greater fool" will buy it at a markup. Not so fast, says Second Life's defenders: most money is completely virtual, existing only as numbers in bank accounts, and even the relatively small portion that exists as cash is strictly in the form of paper or metal tokens that have little intrinsic value in themselves. Intellectual property gets traded all the time in the real world, sometimes for big money, even when it hasn't been converted yet into real products.
Mitch Kapor, known to computing old-timers as the lad behind the classic Lotus 1-2-3 spreadsheet and now chairman of Linden Labs, is effusive about the potential of the concept, calling it "disruptive", saying that it will eventually become "profoundly normal", and displace normal "desktop computing". He even claims that it will "accelerate the social development of humanity."
Although Second Life is a hot business in Silicon Valley these days, not surprisingly such grand comments invite skepticism. There are only about 9,000 participants online at any one time, generally translated to oversexed digital cartoon avatars, and most of the stuff being traded is clearly junk, virtual or not. Although Second Life's defenders may try to soften the accusation that the business model is based on a financial bubble, it's also hard to avoid it. Sun Microsystem's Bill Joy likes Second Life but adds that he doesn't see the activities of the participants as having much correlation to a "skill set to succeed in the real world."
Still, almost everybody still thinks it's worth a shot, and real-world organizations and businesses are getting involved. Book publishers are now conducting readings and promotions in Second Life, and the BBC is conducting events on an island that Auntie owns in the environment. Coca-Cola, Microsoft, Sun, and MTV also have stakes in Second Life. Toyota is even providing virtual Scion cars, at least initially for free, in Second Life. Giving away virtual product turns out to be a new and potentially very effective way to advertise: if somebody likes their virtual Scion, they may well go to a dealership to see how the real one compares. Since virtual products have a design cost but no real production cost, even small-time players can play the giveaway game to good effect in Second Life.
Those participants who have been with Second Life for a while fear that commercialization may overwhelm their virtual world, but Mr. Rosedale says that being a virtual world, it can be extended as much as anyone pleases. If one part of the world becomes too commercialized, those unhappy with it can create a new virtual promised land in the environment and relocate. Mr. Rosedale feels that for now there's no reason for the management of Second Life to interfere in the transactions in the environment, though he admits that it might be necessary to break up monopolies if they become too overbearing.
There is also the issue in that as Second Life becomes more like a "super Internet" there is the likelihood of getting the same bad players in the virtual environment as can be found on the outside web. Mitch Kapor says: "People all bring their karma." The karma of the web includes bigotry, demagoguery, and cybercrime, and Second Life can look forward to the same. That should be no reason to condemn the concept: the telephone can be used for obscene calls and scams, but nobody seriously thinks that makes the telephone bad. Second Life's backers believe that it will be as technologically revolutionary as the telephone, and if that means there will be abuse of the system, that will just have to be dealt with, and it will not compare with the value that Second Life will provide.
* To illustrate the sights and attractions of Second Life, WIRED magazine ran a heavily illustrated "travel guide" to the virtual land in the October 2006 issue. It starts out with an image of the glittering technopolis of the city of Armorg; then travels through the lovely Lost Gardens (where marriages are performed, with a legitimate minister on retainer); the International Spaceflight Museum, with its array of boosters and spacecraft on display; the island-city of Nakana, which has districts emulating different genres of Japanese anime; Svarga, a nature reserve and experiment in a virtual ecosystem; an amphitheatre for conducting events for participants; and many resorts, clubs, and shopping centers.
Participants can buy weapons, tools, property, homes, artwork, clothes, and even sex organs (for their avatars) -- adult fare is available on Second Life, though it's zoned into red-light districts. For the less daring, there are online games, including action games (SAMURAI ISLAND); MYST-like exploration games (NUMBAKULLA, which was actually originally made by the creators of MYST as a morpeg, then cancelled, with Second Lifers cloning it); and puzzle games (TRINGO, a cross between Tetris and Bingo that is starting to catch on in the game world outside Second Life).
Initially, Linden Labs tried to tax participants for their user-generated content, but ran into a great deal of resistance, finally turning to Dr. Lawrence Lessig of Stanford -- well-known for his work to reform the excesses of current intellectual-property law -- to develop the current free-market system. The content is built out of cubic elements, which can be modified in appearance and given different properties. The currency in Second Life is the "Linden dollar" or "L$". The conversion rate of Linden dollars versus US dollars varies over time -- exactly how the conversion rate is figured is an interesting question -- but through 2005 and 2006 the range has been about 240 to 325 L$ to a single US dollar.
Baseline accounts on Second Life are free, with a premium account subscription being about $10 USD a month at this time, with the subscriber also getting a stipend of 400 L$ a month. I might sign up for a free account; I wouldn't have much interest in the social environment but playing with the 3D graphics tools could be fun, and I could set up a "front end" to my website for promotional purposes.
* PC INTERFACES & NETWORKING (3): Most folks pay much less attention to the interfaces used inside a PC to hook up disk drives than they do to plug-in card interfaces, but disk drive interfaces are a complicated subject of their own.
The main PC disk drive interface is the "AT Attachment (ATA)" bus, which goes back to the late 1980s and, as its name implies, was originally associated with the IBM PC/AT. It used a 40-wire ribbon cable connector scheme with a 16-bit data bus, and could support up to 137 gigabytes of disk space in principle. Unlike earlier PC hard disk drive controllers, the drive controller chips were on the hard disk itself, and so ATA was also known as "Integrated Drive Electronics (IDE)". Multiple drives could be supported using a linked cabling scheme -- which those who had to occasionally deal with it could find a literal pain, since routing ribbon cables around in cramped PC chassis was often troublesome and could result in scraped knuckles, chipped fingernails, and the like.
ATA has been successively enhanced, with the "ATA Packet Interface (ATAPI)" AKA "ATA-4" enhancement introduced to support tape drives, CD-ROM drives, and the like; "ATA-5", with an 80-wire ribbon cable that used interleaved ground wires to permit boosted speeds; and "ATA-6", which supported 144,000 gigabytes of disk space.
"ATA-7" was a new scheme, "serial ATA (SATA)", using a serial interface configuration, originally running at 1.5 gigabits per second, but later boosted to 3 and now 6 gigabits per second. Each drive has its own dedicated SATA cable connector. Of course, traditional ATA is now referred to as "parallel ATA (PATA)". Incidentally, in both PATA and SATA power is provided to disk drives over a separate connector.
* The Shugart-derived "Small Computer System Interface (SCSI)" hard disk drive interface has also been around for a long time and is hanging in there handily. It is another parallel bus interface scheme and has been used on Apple Macs and Sun workstations -- but rarely on Windows-type PCs because of relative cost. For this reason it's not discussed in detail here, and it would be difficult anyway: as a standard SCSI is weak, with a bewildering range of connector schemes and a massive range in performance. At the top end, it blows the doors off of ATA schemes in performance at a cost in higher price, and so SCSI interfaces are often used on high-end workstations and server systems.
External memory devices are now often hooked up to PCs over the USB and Firewire serial interface systems, which are the subject of the next installment in this series.
* Whilst poking around on HDD interfaces I had vague memories of the "Drive Bay Specification" that was floated around some years ago. It seemed like a good idea, a common spec that would allow disk drive makers to build plug-compatible disk drives, but on investigation the idea seems to have completely disappeared. I would guess that the disk drive business was just too cutthroat to permit anyone to agree on a standard, particularly one that might have added to expense even slightly. I've met people who worked for disk drive manufacturers; one described it as a "diverse environment -- the longer you work there, 'di verse' it gets." [TO BE CONTINUED]
* INFRASTRUCTURE -- OIL & GAS (9): We tend to take natural gas somewhat more for granted than gasoline, for the simple reason that we don't normally have to pump natural gas out at a filling station. Instead, it arrives at our homes through the gas mains to be burned in a furnace or water heater, and we get a bill at the end of the month. Obviously, this convenient arrangement demands some extensive infrastructure.
That infrastructure has been around a long time, from the days when municipal gas systems not only provided heating but also lighting. The scheme had its origins in the 19th century, with the gas originally provided by roasting coal in an oxygen-poor environment, producing carbon monoxide, some hydrogen and methane, and a wide range of traces of other things. This "coal gas" -- which was also later synthesized by roasting the "bottom of the barrel" resid from an oil refinery -- left something to be desired as a fuel, in particular being very toxic. The "coal tar" left over the process was extremely nasty, and a good chunk of the work of 19th century chemists in creating synthetic dyes and the like was focused on ways to get rid of it.
Coal gas went away in the 1950s, with natural gas taking its place. Natural gas is mostly methane, which burns clean and isn't anywhere near as toxic as coal gas. A gas leak still isn't welcome, and so traces of mercaptans -- smelly sulfur compounds that underlie halitosis and skunk smell -- are mixed with natural gas to make sure a leak can be detected, methane being otherwise odorless.
The triumph of natural gas over coal gas was due to the construction of long-distance gas lines, since otherwise it's difficult to transport natural gas in a cost-effective fashion. It is possible to ship "liquefied natural gas (LNG)" in tanker vessels, but it not only requires the tanker to be fitted with expensive pressure vessels, the pressure vessels have to be cooled to cryogenic temperatures. Shipping LNG is expensive, and there are also some worries that terrorists might try to use a LNG tanker as a super-bomb to attack port cities. Some countries with natural gas deposits that aren't linked up to customers with pipelines have taken to synthesizing diesel fuel out of the gas. It's a relatively expensive process, but with high fuel prices it's still cost-effective.
Gas shipped through the pipeline system has to be stored in tank farms. Traditionally, the tanks are large drums that feature telescoping segments inside an external frame, with the segments sealed with water that's heated to keep it from freezing. As the tank fills up, the sections rise, and as the tank is drained they fall; the idea is to keep air out to reduce the hazard of fire and explosion. Rigid tanks are also used, with an internal piston that rises and falls with the gas level.
These days, pressure tanks and large LNG tanks are increasingly common. A bank of about a dozen pressure tanks, which are cylinders with rounded ends like a big medicinary capsule, is equivalent in storage to one of the older telescoping tanks. The LNG tanks are used for large-scale storage; LNG is 600 times denser than normal natural gas, and so a tank that doesn't seem that much bigger than the old telescoping tanks has vastly more storage capacity. Of course, LNG tanks require a cooling unit, as well as an evaporator to return the LNG to gas form for distribution.
The end-user distribution system hasn't changed much for a century. The gas is pumped at only slightly over atmospheric pressure and flows through pipes at a gentle rate. This means large pipes, with some of the mains being tall enough to walk through, but it improves safety, reducing leakage if a pipe fails. A gas system will have venting units to release gas in case some failure causes overpressure. One thing has changed: although the pipes in the system were traditionally made of iron, these days they're generally bright yellow plastic.
* In this era of expensive energy, much effort is being expended on what we'll use for fuels the day the oil and gas pumped from the ground starts becoming too expensive to be usable. There's been a lot of talk about biofuels and hydrogen; those who remember the energy crisis of the 1970s take it all with a grain of salt, but it is still clear that changes are in store, with a new fuel infrastructure arising in the future.
There have been worries that oil production will soon peak or even has, but this is generally seen as a fringe notion. The general assessment is that the oil economy has several more decades of life left in it. The past evolution of the current fuel infrastructure gives some cause for confidence, if not complacency, that the challenge will not be overwhelming. There was no serious gasoline infrastructure in the US in 1900; by 1950, it was universal and taken for granted. Decades give plenty of time to build a new fuel infrastructure -- and if that seems maybe a bit too optimistic, go back to 1850 and consider a debate over what might happen when whale oil started to give out. There may well be difficulties in store, but on the other hand people may well look back from the year 2050 at the energy insecurity of our time and wonder why we were so worried. [END OF SET 4]
* MEN OF THE CLOTH: The Japanese have their own way of doing things that can be interesting to outsiders. One, according to a BBC WORLD Online article, is the use of Westerners living in the country to pretend to be priests and conduct weddings.
Although only a few percent of Japanese are Christians, most of the weddings these days are Western-style -- a common scene in Japanese romantic pop fiction is a young woman looking through a shop window at a Western-style wedding dress and fantasizing about possibilities. Since there are so few Christians in Nippon, that means very few priests, but no problem: just hire a Westerner to dress up like a priest and perform the ceremony. Besides, most real priests in Japan are, not surprisingly, Japanese, and using a Westerner instead feels more authentic.
Chapels for such marriages can be found in somewhat unusual places, for example in shopping centers. It's all perfectly legal, because the ceremony has no legal standing anyway. The married couple has to establish the marriage with a local civil registrar.
According to a Briton living in Japan named Mark Kelly who's into the business: "I was living in Sapporo, studying Japanese, and I needed the money. It's far better paid than teaching in a language school. Being a fake priest is big business in Japan -- I've done a TV commercial for one company. In Sapporo, there are five agencies employing about 20 fake priests. In a city like Tokyo, there must be hundreds."
Mr. Kelly says the job has its difficulties. Marriages can be surprisingly tense, with the groom in particular afflicted by last-minute apprehensions, and there are also tensions from in-laws. Brides are also often pregnant and will get sick on the way up the aisle on occasion. He also recalled a marriage where a very elderly and dotty old man was present and tried to attack him -- the old man apparently had a flashback to World War II -- but was easily restrained by his relatives. Sometimes the fake priests run into real Japanese priests, who for obvious reasons don't like the fakes.
Mr. Kelly shrugs, saying it's just a matter of image: "I give a good performance. I use an Apache wedding prayer in my ceremony. It works very well, although I had to take out the part about the bear god in the sky. If people are crying by the end of the wedding, I think I have done a good job."
* HYDRAULIC HYBRIDS? An article in these pages from October mentioned the concept of "hydraulic hybrid" automobiles, a scheme in which fluids are stored under pressure by braking and then released to provide acceleration. According to backers, hydraulic hybrid systems are potentially lighter, cheaper, and more effective than electric hybrid systems. According to an article in BUSINESS WEEK ("Gas Saver Or Tailpipe Dream?" by David Welch, 18 September 2006), not everyone is convinced.
Hydraulic hybrids are now being pushed by parts makers Eaton Corporation and BorgWarner INC, with the leading advocate being an inventor named Tom Kasmer, who was involved with development program being conducted by the US Environmental Protection Agency (EPA) and United Parcel Service mentioned in the earlier article. The system increased mileage by 50% and has attracted the attention of heavy-equipment manufacturer Bobcat.
The scheme is conceptually simple. Braking drives hydraulic fluid, usually oil, from a low-pressure reservoir into a high-pressure reservoir. Acceleration vents oil back in the reverse direction, driving a set of vanes connected to the drive axle. Kasmer claims his "hydristor" system is superior to an electric hybrid system in almost every respect. A study by an EPA group not associated with Kasmer, as well as investigations by Eaton and BorgWarner, also give high marks to the scheme. A prototype hydraulic hybrid system that BorgWarner experimentally fitted to a subcompact car increased mileage by 21%.
Eaton Corporation sees hydraulic hybrid technology as particularly well suited to delivery trucks, such as garbage haulers that move from stop to stop over short intervals. Kasmer is also working with a bicycle manufacturer to design a bike with a hydristor system replacing the convention gears and chains. The bike would be in theory simpler than a traditional bike and easier to pedal since it could store up energy a traditional bike throws away.
What about Detroit? Motor City leadership is wary. A GM official points out that people have been tinkering with hydraulic schemes for a long time, and finds the mileage figures cited by advocates hard to believe. There's also a problem long associated with hydraulic systems of all sorts: they leak. One more drawback is that they're noisy, with an Eaton researcher admitting the "groan like the landing gear on an airplane." For the moment, hydraulic hybrids seem like an interesting possibility whose advocates still have some proving to do.
* THE 300 MILLION: According to an article in THE ECONOMIST ("Now We Are 300,000,000", 14 October 2006), in 2006 the United States of America passed a milestone: the population officially reached the 300 million mark. The 200 million mark had been reached in 1967, and the 400 million mark is expected to be reached in 2043 or so. This is a remarkable rate of population growth for a wealthy country, making the USA the world's third most populous country after China and India. In contrast, Japan and the EU are expected to lose millions over the next few decades.
These are all just estimates, with a lot of factors that can change the ultimate sums, such as immigration, new lifestyles, increase or decrease in lifespan. However, it is a well-established fact that the US birthrate is an average of 2.1 children per woman -- only about the replacement rate, but along with robust immigration it means a booming population. Contrast this with the EU, where the fertility rate is 1.47, and where the population is expected to start falling in 2010. In Spain and Italy, it's 1.28, and without immigration the populations of those countries will fall to half in 42 years.
Falling birthrates are generally seen as an indication of prosperity. In poor countries, families try to have more kids to provide extra hands for work, as well as providing an old-age safety net. In rich societies, children can be a very expensive proposition, and with women working more and more, child-rearing means losing a good part of family income while financial demands rise. Couples in rich countries end up balancing their desire for the good life with their desire for children.
So why the high US birthrate? It seems that one of the answers is that Americans are more devout than Europeans. There is a tendency overseas to view the US as something like the Western equivalent of Afghanistan, a hotbed of religious fundamentalism, but in reality American religious conservatism is not always extreme, and the vision of fundamentalist families with hot and cold running kids is, as a birthrate of 2.1 kids per woman shows, much more the exception than the rule. However, a comfortable association with a religious faith not only pushes family values but provides resources to help raise families.
There is also the fact that the equality of the sexes is good, if not perfect, in the USA; studies seem to show that more male-dominated societies like Japan, where child-rearing is shifted heavily to women, have lower birthrates. In addition, there's more wide open spaces in the US for families to grow. The big urban centers are of course crowded and have high living costs, but there's plenty of space left in the heartlands and the West.
The changes in population mean changes in demographics. Cities like Houston, Texas, were once white-dominated; now whites share power and influence with hispanics, blacks, and asians. Some non-white Houston residents don't feel race is an issue there, one saying: "Everybody's so busy making money they don't have time to worry about race." Others disagree to an extent, but most of the citizenry still feels the multiethnic nature of their city is a strength in an age of globalization. As goes Houston, so it seems will go the rest of the USA.
Population growth, in spite of the old fears of "population doomsday", is seen generally as a good thing here. By 2050, there will be one retired European for every two Europeans in the workforce; in the US the ratio will be a more tolerable one to three. The attitude is that problems of growth are better than problems of decline. The US population boom may well make others nervous. The USA is now widely seen elsewhere as overbearing, though the Americans have been acquiring some humility the hard way, and the prospect of 400 million Americans is likely to cause some nervousness. But the more diverse and globalized America of 2043 may not be as big an irritant.
* PC INTERFACES & NETWORKING (2): About the time that the original PCI PC-plugin card system was introduced, a "mini-card" scheme designated PCMCIA was introduced for laptop computers. The original PCMCIA was developed by IBM in the late 1980s as a plug-in card spec for laptops, with the acronym standing for "Peripheral Component Microchannel Interconnect Architecture". In the meantime, the Japanese put together a plug-in memory card spec for laptops named after the "Japanese Electronic Industries Development Association (JEIDA)". Apparently IBM learned from their failure to be a good standards player with the MCA cards, and the two factions worked together to come up with a common standard. This emerged in 1991 as "JEIDA 4.1" or "PCMCIA 2.0", where the acronym was modified to mean "Personal Computer Memory Card International Association". The gag went around that it actually meant "People Can't Memorize Computer Industry Acronyms".
The original "Type I" PCMCIA card had a form factor with a length of 85.6 millimeters, a width of 54 millimeters, and a thickness of 3.3 millimeters. The Type I had a 16-bit data bus with a single row of pins and could support 5 volt or 3.3 volt operation, with cards being "keyed" to prevent them from being plugged into the wrong slot. They supported "hot plugging", meaning they could be yanked from or plugged into a PC without turning it off -- a notion so universal these days that it might come as a surprise that it wasn't true some years ago. The power connections were longer than the signal and data connections, meaning that plugging in or pulling out didn't lead to the card going wild on the bus. Type I cards were only used for memory expansion and died out after a few years.
Later types had the same length and width but had varying thicknesses. The Type II card was 5 millimeters thick and had two rows of pins supporting a 16-bit or 32-bit bus. The 32-bit bus was standardized in PCMCIA 2.1 as "Cardbus", operating at 33 MHz, which was keyed so it couldn't be plugged into a 16-bit slot. However, a 16-bit card could fit into a Cardbus slot in principle. The Type II / Cardbus scheme became an effective standard from the mid-1990s.
The Type III card was 10.5 millimeters thick and were intended for plug-in hard drives. For a time, laptops were shipped with two Type II slots that could accommodate a single Type III card as well, but the Type III never proved very popular.
* A new spec, "ExpressCard", is now emerging to replace the PCMCIA / Cardbus scheme. This is more or less a next-generation PCMCIA-type card using a single PCI Express channel, providing 250 gigabit per second throughput -- it doesn't support more than one channel. The "more or less" qualification is that the ExpressCard bus also supports the "Universal Serial Bus (USB) 2.0" spec. USB, to be discussed in more detail later in this series, is the well-known PC serial interface, with the 2.0 spec supporting 480 megabit per second transfer rate -- less than a fifth of the PCI-E channel but adequate for ordinary sorts of devices.
Why the USB 2.0 interface was also included despite its lower throughput is a bit puzzling. It most likely was done to accommodate low-cost hosts that only feature a USB 2.0 controller chip and not a PCI-E controller chip, though it also will make it simple to build USB 2.0 converter boxes to use the cards. ExpressCards have no compatibility with PCMCIA Type II cards.
The ExpressCard connector is only 26 pins, in a single row. The standard card format is 5 millimeters thick, same as the Type II PCMCIA card, but at 75 millimeters length it is shorter than the PCMCIA card, and at 34 millimeters width is much narrower. A "big" ExpressCard format, 54 millimeters wide, same as the PCMCIA card, has also been defined, though the bus connector is still only 34 millimeters wide -- giving the big cards a tabbed appearance.
The ExpressCard supports 1.5 volt and 3.3 volt power, and like PCMCIA it is hot-pluggable. ExpressCard is being driven by the PCMCIA group, though anybody who wants the spec has to buy it. However, it appears to be catching on since its introduction by HP in 2004, and so the price of the spec doesn't seem to be much of an obstacle.
* As something of a footnote to the discussion of PCMCIA / ExpressCard, the Cardbus spec also led to the popular "CompactFlash (CF)" memory card, which basically uses a 50 pin / two row subset of the PCMCIA interface in a more compact package, 43 millimeters wide and 36 millimeters deep. There are two thicknesses, the 3.3 millimeter "CF1" format, and the 5 millimeter "CF2" format.
CompactFlash is the most venerable surviving flash-card format; it is the bulkiest, but it's not so big that the size is any problem for anything except pocket-sized gear, music pods, and the like. The bulk means that Cardbus cards have the biggest memory capacity; the use of the PCMCIA interface means that all a CF card needs to fit into a Cardbus slot is a passive PCMCIA Type II adapter card.
Other flash cards are based on different interfaces:
There are variations on many of these flash cards, but further discussion would be getting further and further off the track of PC interfaces. [TO BE CONTINUED]
* INFRASTRUCTURE -- OIL & GAS (8): The neighborhood gas station is a more sophisticated place than we generally give it credit for being. In the early days, it was simple enough: a general store installed a pump at the curb and sold gasoline along with other goods, with the gas often pumped by the purchaser. By midcentury, this arrangement had given way to the filling station, which not only pumped gas but performed automotive maintenance and repairs as well. In the 1980s, the cycle went back to its origins, with the typical gas station incorporating a convenience store and self-service pumps -- which could accept credit cards. Automotive maintenance and repair is now generally performed by more specialized operations.
Early gas pumps were hand-cranked, with the fuel pumped up to a glass vessel with gallon markings at the top, allowing the customer to observe the actual amount of fuel before draining it through a hose into the car's gas tank. Even into the late 1950s, pumps had a little glass globe with a plastic turbine to allow the customer to watch the fuel being pumped. (I vaguely remember this myself.)
In the early days, the station owners stored gas in drums, but as fuel use increased, storage tanks were buried to save space and to reduce the fire hazard. However, the early steel tanks tended to rust and then leak. Owners didn't always worry too much about the loss of gas from a rusty tank, but once environmental standards became important, a leaky tank could turn a gas station into a hazardous waste site whose cleanup could be ruinously expensive. Nowdays, the tanks are made of fiberglass that doesn't corrode, with the tanks surrounded by monitoring wells or, increasingly, electronic sensors to check for leaks. In some places in the US, above-ground storage tanks are coming back into style, particularly for kerosene and diesel fuel, which are nonvolatile and don't pose much of a fire hazard.
A typical tank at a US gas station has a capacity of about 45,500 liters (12,000 US gallons). Of course there are separate tanks for each grade or type of fuel. The tanks are filled from fittings recessed into the concrete pad around the tanks, with the fittings color-coded for the type of fuel:
Monitoring wells are capped with alert orange to make sure nobody tries to pump fuel into them.
In the last decade or so, air pollution standards have led to another innovation, the "vapor recovery" system. This involves a hood around the pump spigot that draws up butane evaporating as the fuel is pumped, reducing air pollution and retaining the butane for use in the remaining fuel.
New innovations are being introduced as well. Some gas-station chains have electronic RFID systems that allows a customer simply to present a "key" to the pump, then fuel up and drive away, with the purchase billed from a charge account automatically. Pumps are also now becoming available that have video displays to pitch advertising to customers while they are filling up their vehicles. [TO BE CONTINUED]
* LEDS FOR THE DEVELOPING WORLD: An article in THE ECONOMIST ("Lighting Up The World", 23 September 2006), described efforts to bring the advantages of light-emitting diodes (LEDs) to the developing world.
While on a trek in Nepal in 1997, Dr. David Irvine-Halliday, a professor of electrical engineering at the University of Calgary in Canada, noticed the dependence of Nepalese villagers on kerosene lamps. The lamps were smelly, expensive to keep fueled, a fire hazard, and provided very inadequate light. Dr. Irvine-Halliday thought that there should be a better way, and so when he got back home he created the "Light Up The World" foundation to provide it.
About 1.6 billion people depend on kerosene lighting, which adds up to a considerable expense and a source of greenhouse gases. Efficient white-light LEDs can provide a hundred times more light than kerosene lamps, can operate off of small batteries, and have long service lives. Several companies are now trying to fill the need. Cosmos Ignite Innovations of New Delhi, India, a spin-off of Stanford University in California, now sells the "MightyLight", a solar-powered LED lamp that is portable, waterproof, and can produce light for 12 hours without recharging. The company has sold thousands of MightyLights to charities at $50 USD each. Better Energy Systems of Berkeley, California, which sells a portable solar-power generator named "Solio" to charge up mobile phones and the like, is now working on an LED lamp as part of the Solio line of products.
The International Finance Corporation (IFC), the private-sector investment arm of the World Bank, has now obtained funding to the tune of $5.4 million USD for a program named "Lighting The Bottom Of The Pyramid", which will fund lighting manufacturers for pilot programs in Kenya and Ghana.
The effort will get a boost if the cost of a worthwhile LED lamp can be reduced to $25 USD from current prices of about $50 USD. However, even at $50 USD a LED lamp is cost-effective; kerosene for lighting can cost a dollar a week easily, so the lamp can pay itself off in a year or less. The problem is that few poor villagers can accumulate $50 USD to buy such a lamp. Creative financing may help overcome that obstacle.
* JOYRIDE: There is an old joke that goes: "Just when I thought I was winning the rat race, they brought in faster rats." This sort of evolutionary Red Queen's Race, running as fast as one can to stay in the same place, certainly applies to the competition between manufacturers and thieves. An article in WIRED ("Pinch My Ride" by Brad Stone, August 2006) focused on the development of automotive anti-theft systems and the methods crooks have devised to bypass them.
The first car to feature an electronic security system was the 1986 Chevy Corvette. The "Pass Key I" system was about as secure as the old garage door openers with their small range of fixed codes. It featured car keys with a pellet embedded in the base, with the car's computer sensing the pellet in an electromagnetic field generated after the key was inserted. There were only 15 possible configurations.
It did work fairly well at first, but then customers started complaining about lost keys. Dealers and locksmiths were then allowed to stockpile blank keys. There's the old saying that two people can keep a secret if one of them is dead, and opening up access to the keys broke the secret. By the early 1990s, the police were busting car-theft rings that had all 15 types of keys.
Improved security systems were developed. In one of the many unforseen consequences of the fall of the Soviet Union, in the early 1990s Eastern European black markets for Western cars and car parts sent European auto thefts through the roof. In 1995 BMW, whose high-value cars were of course a prime target for auto-theft rings, introduced a radio-frequency identification (RFID) scheme to foil the thieves. American and Japanese car manufacturers quickly followed.
Such modern "transponder immobilization" systems interrogate the key stuck in the ignition using a transceiver built into the steering column, with the key responding with a long code, providing billions of different possibilities. If the system doesn't get the code, the car doesn't start. Some keys had fixed codes, while others had "rolling" codes that changed between insertions, with the transponder system rolling in the same path along with them.
As before, the scheme worked very well at first, with thefts of cars fitted with transponder immobilization systems dropping drastically. Then the thieves began to crack the system. The security system on a Ford could be disabled just by popping up the hood and pulling out a fuse. Sometimes they didn't even have to do that much. Dealers also occasionally left an additional key in the owner's manual without the owners becoming wise to the arrangement. Thieves could simply pick the door lock, using a "jiggle key" that's been filed down to allow manipulation of the lock tumblers; grab the key from the manual in the glove compartment; and drive away.
Then customers started losing keys. In this case, third parties beat the automobile manufacturers to the punch in helping to break security, selling devices with names like T-Code or CodeSeeker that allowed anyone to duplicate fixed-code keys. Manufacturers knew that people might lose keys and so they often also provided a secret "override" scheme, say using a sequence of pulls and releases on the emergency brake, to allow the car to start without an RFID key. Not surprisingly, the secret is out now, and even casual thieves are able break the system with it.
One of the peculiar -- and to those affected, unpleasant -- aspects of the ability of thieves to override automotive security systems is that many auto insurance companies still believe the systems are secure, though the evidence is plain they are not. As a result, victims of car thefts are having their insurance claims disallowed, in essence being accused of fraud. The insurance companies do have a real problem with fraud, but those familiar with the security systems and the ways criminals can crack them call the systems "theft deterrents" that are hardly crook-proof. Says a locksmith who has testified in insurance lawsuits for both sides: "Tell me a car can't be stolen and I'll show you how to do it."
* SECOND TIME AROUND: While recycling is a popular concept, there are limits to how much faith people put in it. If we have an old PC or digital camera or cellphone that finally gives out, we simply dump it and get a new one, since it would cost more than it would be worth to fix something that's out of date anyway. Recycling in this context simply means figuring out some way or reusing the materials.
According to an article in BUSINESS WEEK ("Everything Old Is New Again" by Brian Hindo, 25 September 2006), the same logic does not apply to all products. For example, consider the factory run by Caterpillar INC in Corinth, Mississippi, a small town just south of the Tennessee border. Every day, about 17 truckloads of used diesel engines, some about as big as a compact car, arrive at the plant. The filthy old engines are torn down by two workers, who carefully store every part, down to the smallest screw, for re-use. Says a factory manager: "If they throw anything away, they just throw money in the trash."
Diesel engines are fundamentally different from consumer gear like cellphones in less obvious respects than simple size and functionality. Diesel engines are expensive to buy and are used for a long time; very significantly, they doesn't become obsolete in a hurry. The latest diesel engine has improvements over one sold twenty years ago, but not to a level where the old engine seems all that out of date.
On a rough average, the cost of a new-build product is about 70% materials and 30% labor. Remanufacturing an old product drops the materials cost drastically. The final ratio for a refurbished product is about 40% materials and 60% labor -- a ratio that's more impressive when the overall cost of the refurbished item has been cut in half. Even when sold with a low pricetag, the profit margins are impressive, and Caterpillar's Corinth plant is growing rapidly. Not only is remanufacturing old product seem "green" from an environmental point of view, at least in principle, it's also "green" from a profit point of view.
Caterpillar's remanufacturing process is not a low-tech operation. Sophisticated processes have been developed to renew old parts. One component, a piece with a groove that supports the fuel-injection system, is returned to life by using a laser to lay down metal in the worn-out groove, and then remachining the part. The cost of a new part is three dollars; the refurbished part is fifty cents. Experimental shops in the Corinth factory tinker with schemes such as spraying aluminum onto cylinder heads as a restoration process.
Hundreds of other manufacturers have adopted enthusiastic remanufacturing programs, particularly as prices of materials rise. However, Caterpillar's remanufacturing program is a leader, partly because of the way the company is organized. Caterpillar has its own network of 200 dealers worldwide, meaning close ties between factory and customer. When a customer needs a part from Caterpillar, the company offers to sell a remanufactured product at half price -- but only if the customer trades in the old part, otherwise the customer pays the full price. This helps keep the remanufacturing pipeline full.
The company also takes remanufacturing into consideration in the design phase. There's a check box on the company product development checklist named "reman", and the engineering attitude is that it's worthwhile to pay a bit more in the cost of new production if it allows the item to be remanufactured three or four times, instead of being used once and thrown away. Caterpillar only got into remanufacturing because of encouragement by Ford, a major client, but Cat is now so enthusiastic about remanufacturing that the company is on something of an acquisition spree, buying up companies that refurbish everything from railroad cars to auto parts. Remanufacturing may not be a strategy that works for a music pod, but it certainly works well for a freight car.
* As a footnote, the article points out that remanufacturing is common in the military, a fact that anyone who follows "miltech" is well aware of. The Boeing B-52 bombers and KC-135 tankers now in service with the US Air Force have been repeatedly refurbished, generally with improvements in technology, and the aircraft are often older than the crews that fly them. Old stockpiles of guided missiles are often updated simply by refitting them with modernized targeting seekers.
Style and fashion are important for a cellphone, but are very much secondary considerations for military gear. In fact, over their careers combat aircraft tend to become more cluttered and ugly as more new technologies are tacked onto them. I recently wrote an article on the French Navy's Super Etendard strike fighter, which has been extensively upgraded during its career; when a new cockpit display was required for a modernized navigation system, the only thing that could be done was to find a little portable display that the pilot could strap to his knee, there being no place to put it on the dashboard.
* PC INTERFACES & NETWORKING (1): Once upon a time, when I was working for the Corporation I spent a lot of time fussing around with PC plug-in cards. While poking through some materials on the new "wireless USB" interface specification I ran across a mention of the "ExpressCard" specification. Huh? News to me. After poking around on Wikipedia I realized that I had been falling behind in my PC interface technologies, and needed to figure out what was going on.
Most of my Corporate career was based on support of various plug-in interface cards using the old "Industry Standard Architecture (ISA)" bus. There were ISA cards with 8-bit ("XT" 4.77 MHz bus for 8086/8088 machines) and 16-bit ("AT" 8 MHz for 80286 machines) buses, and they were generally a nightmare to deal with because they put the entire responsibility for configuration on the back of the user, who had to configure them with jumpers or switches to fit into I/O or (in some painful cases) memory space in such a way as to avoid conflicts with other cards. The operating system (OS) was usually little help in this regard, and the drivers for cards had a nasty tendency to run into other drivers.
There was an attempt to develop a "Plug and Play (PnP)" scheme for ISA cards but it was hopeless. A number of attempts were made to develop improved card schemes, including the IBM "Microchannel Architecture (MCA)", the "Extended ISA (EISA)", and the "VESA Local Bus (VLB)". These schemes were put to some use in niches; the MCA seemed for a time as though it would amount to a new standard since in principle it fixed most of the problems with the ISA bus, but IBM tried to protect it as a proprietary specification and ended up dooming it to irrelevance over the long run.
* The Intel "Peripheral Component Interconnect (PCI)" plugin cards came into use in the mid-1990s and effectively killed off the rivals. PCI offered PnP capability, in that the OS could interrogate each of the PCI card slots in the PC, determine what was there, and configure the I/O space of the cards to ensure there was no conflict. This was obviously a better deal than the "plug and pray" operation of an ISA card -- that is, plug it in and pray that it works. That wasn't the way PCI worked out at first, however, since driver conflicts could make them almost as troublesome to install as ISA cards, but in time that issue was apparently resolved.
The PCI cards also had pin-and-socket connectors, not the edge connectors of the ISA cards, which had a tendency to make unreliable connections when they got dirty -- rubbing an eraser across the contacts could help -- and could damage the backplane slot pins if the card wasn't built to proper specification or if the user muscled it in. The pin-and-socket connectors of PCI weren't perfect, but they were a definite improvement.
PCI's maximum throughput was generally 32 bit words at 33 MHz, though there were extensions to 64 bit words at 66 MHz. PCI led in the late 1990s to a faster "PCI-X" specification that could handle 64 bit words at 133 MHz. PCI-X was a superset of PCI, and a PCI card could be plugged into a PCI-X slot and work. A "PCI-X 2.0", a "super-superset", was introduced in 2003 that provided 266 MHz and 533 MHz transfer rates.
* However, it appears that the momentum has now shifted to an entirely different specification, the Intel-designed "PCI Express" or "PCI-E", which despite the name has almost nothing to do with the mechanical and electrical specification of the original PCI scheme, though it does share the PCI software interface scheme -- meaning that a PCI-E card could be exchanged for a PCI card without having to rewrite all the application software.
PCI-E is intriguing because it abandons the parallel bus scheme of PCI, instead using a two-wire serial connection or "lane" as the basis for communications, with the organization of the scheme similar to that of a twisted-pair two-wire local network (LAN) using a central hub -- though PCI-E is strictly an internal communications scheme. The serial scheme was adopted because at high clock rates, it's hard to make sure all the bits on a parallel bus are available at the same time, a problem known as "timing skew".
Each lane actually consists of two wires in and two wires out, since each pair of wires is one way. Each pair uses "differential signaling" -- that is, instead of a signal pulsing from ground to a high voltage level and back down again, the signal pulses by changing polarity, from "plus-minus" to "minus-plus". Differential signaling is more immune to noise and can support higher transfer rates. The transfer rate of a lane is 250 megabytes per second. All control data is sent over the lane, not on separate wires.
A PCI-E card may support 2, 4, 8, 12, 16, or 32 lanes, multiplying the total throughput accordingly, up to a maximum of 8 gigabytes per second. The assembly of lanes on a card is called a "link". Not surprisingly, backplane slots are sized as per the number of lanes provided, for example as "x1", "x4", and "x16". A small card, say an x1 card, will fit into a big x4 or x16 slot, but a big card, say an x16 card, won't fit into a small x1 or x4 slot. A PCI-E 2.0 spec is in the works, with doubled throughput. [TO BE CONTINUED]
* INTERFERENCE EFFECTS: POPULAR SCIENCE recently reported a new technogimmick from Japan that seems peculiarly Japanese: a tank of water about the size of a kiddie pool that is ringed by 50 computer-controlled wave generators, with the waves using interference effects to write all the letters of the Roman alphabet, plus simple figures and basic Kanji characters, on the surface of the water.
The "Advanced Multiple Organized Experimental BAsin (AMOEBA)" was built by Osaka University and Mitsui Engineering & Shipbuilding. They actually claim the thing's for sale -- it's hard to think of any practical use for it, but it would be a cool theme-park or particularly museum attraction, providing a really eye-catching demonstration of what can be done with wave interference effects.
* ANOTHER MONTH: I finally got the ELEMENTARY QUANTUM PHYSICS document out the door after about three years of work -- not too long given the complexity of the document, but I was still so burned out on it that I couldn't look at it any more. I'm sure it has some bugs hiding in it but I'll have to let it lie fallow for a year or so before I can try to root them out. There's only so much quantum physics that a person can stand to listen to.
I was a bit surprised that I got some fair positive feedback on my road trip notes over the last few months -- I felt they were edging on filler, but it seems they provide a pleasant change from the other materials on the blog. Besides, they're a useful exercise in learning how to observe the world in detail, and I think they are appreciated in that spirit. All the photos from the trip are up on the photo archive now -- I've added a "Latest Additions" page that consolidates recent uploads. There's 117 shots in this batch. The Mount Rushmore pix look really good, if not exactly original; then again, it's hard to figure out how anyone could take a shot of Mount Rushmore that looked much different from any other.
* I was reading with interest about the latest Logitech laser mouse, with wireless capability and all kinds of buttons and knobs and bells and whistles. I had some budget left over in my pocket money allowance so I looked into it. The super-mouse that the computer press was making a fuss over turned out to be overkill: wireless meant it had to be recharged, and it also needed a plug-in dongle receiver. Since I never found a mouse cable to be much trouble I thought that wireless sounded like more bother than it was worth and certainly more expense, so I found a and simpler Logitech laser mouse at about a third of the price with a cable connection on Amazon.com, and bought that instead.
I've been very pleased with it. I tend to be a late adopter and had been hanging on to my roller-ball mouse, and it was nice to get rid of the occasional fits of cursor skip-&-jump and having to clean the lint out of the ball mechanism periodically. The laser mouse just works, reliably, consistently, all the time. I didn't really miss all the bells and whistles either. The new mouse has a set of two auxiliary thumb buttons on the side and I hardly knew what to do with them, though I mapped them to FORWARD and BACK and am starting to find them handy. I suppose the really fancy mice would be nice for games, though I would think a hardcore gamer would prefer a joystick.
* I was also happy to poke around Amazon and notice that MP3-CD boom boxes are finally starting to become available, and so I ordered a Philips unit. It's getting close to the time when I'll finally be able to toss out all my audio tapes.
I've been seeing boom boxes that accept Mac iPods as plug-ins -- it seems like a cool idea, but I looked at iPod prices and paled, they were multiples more expensive than any music pod I've bought from other vendors. To be sure, the little Rio hard-disc pod I've got has only got about a tenth of the disc space of an iPod, but even at two or three gigabytes I'm hard-pressed to fill it up. A 700 MB CD-ROM with low-resolution WMA audio can hold ten hours of low-fidelity audio easily, who needs a hard disk? Philips makes a slightly more expensive MP3-CD boom box with a USB interface, I think it should playback any pod -- it might be worth toying with when I get another windfall.
Incidentally, AVIATION WEEK reports that a number of airlines are installing iPod interfaces in passenger seating, the scheme being to allow the iPods to recharge on airliner power and to display video on the seat displays. Sounds like an iPod might be a good investment for a frequent flier.
The Philips boom box arrived just before I went to press, by the way. I got a bit of a nasty surprise when I found out that only supported MP3 audio -- the three other MP3 CD players I have support both MP3 and WMA and I took it for granted that was standard (except for Sony, which likes to support MP3 and their proprietary ATRAC format). I had ripped all my CDs to WMA and I was flustered, until I found a nice freeware utility named "Switch" from an Aussie software firm to convert WMA to MP3. The conversion process is time-consuming but I am flying now.
* In other consumer tech news, I saw a relatively cheap "video visor" rig for an MPEG video pod that seemed attractive. I've been wanting to get my hands on such a thing for a decade, but all the early attempts to introduce the technology went completely bust. It's always struck me as overkill to have a big TV display in my bedroom when I could simply get the same effect more space-efficiently and more conveniently by putting on a set of electronic "shades".
I was poking around through an article involving a chat with an executive at an appliance manufacturing firm, and he mentioned some of the ideas they were tinkering with. One seemed a bit bizarre on the face of it: a microwave oven with a flat-panel TV built into it. On consideration, it seemed a lot less ridiculous: it's nothing unusual to have a small TV in the kitchen, I do, and it would be handy to consolidate appliances. It wouldn't be too much to throw in a DVD-CD player and AM-FM radio, either. (How about a video camera, too? Ah, let's not get carried away.)